Post by mrjjj on Feb 11, 2019 9:58:25 GMT
Last Updated on: 09/20/2019 (September 20th for those who struggle)
IMPORTANT NOTICE: This guide will no longer be updated. It has essentially been relocated to over here in the wiki. I rather not update 2 same things of information. Unless wiki for some reason goes down or otherwise where it can't be accessed, this will be the last update as it stands.
If you are looking for a simple guide that introduces you how to play as a Merc and the basics in general, check this one out made by Mark: Starting out/Not Dying at the start
NOTE! If you want to find a Kit/Weapon REALLY quickly without having to scroll down through a giant post, just do Ctrl+F and type what you want in.
"Welcome to Mercdonalds! Please insert your voucher before proceeding."
*BEEP*
"Voucher Processed. Welcome back! We hope you had fun while you were away! Opening Equipment Section...
Quick Notes:
There is various different Damage Types within this game and Armor Types that defend against them. Think WC3 if you ever saw or played it. Here is the current list.
- SLASHING Vs PLATE = Plate does Great vs Slashing, Decent vs Piercing, Awful vs Impact.
- PIERCING Vs ADAPTIVE = Adaptive does Great vs Piercing, Decent vs Impact, Awful vs Slashing
- IMPACT Vs PADDED = Padded does Great vs Impact, Decent vs Slashing, Awful vs Piercing
- Each Armor can go from T1-4, ranging from low armor to deluxe/super armor. Basic Summary Here: Mportium
- As of right now, each armor can be examined and it has a + to it in one of the 3 categories. Each + is 20% resistance to that damage type. ++++ in ADAPTIVE would mean 80% damage resistance to PIERCING. T1 usually has 20%, T2 usually has 40%, T3 usually has 60-80% and T4 is still yet to be presented, but assumed to be 80% or possibly more.
You will see Ammo Types in the Weapons. This is the current ones that are somewhat *special* (Still a bit WIP, there is a few more magazines out there that are rather special)
- Hollowpoint (HP)- 1.5x Damage, 2x Armor Resistance. Great vs Unarmored
- Armor-Piercing (AP) - 0.5x Damage, Reduces Targets Armor by 60% (Min 0%). Great vs Heavily Armored
- Incendiary (Flame) - Sets the Target ablaze when hit, causing burn damage over time.
- Energy Weapon - Technically not a Ammo Type but worth mentioning. Energy Weapons usually do Burn Damage and can pass through windows. May or may not have different attachments for them in the future.
- Explosive - Again not really a Ammo Type. But things like Grenades, Rockets, anything that tends to uses boomcode WILL Damage/Destroy Walls and any other stuff in the future. This is very useful for when the enemy just has too many walls covering them and you need more space. You can't destroy walls with bullets after all.
Furthermore, Attachments still exist. You get 2 of them for free as of right now but will be needing mercbucks in the future. Unknown if they will be changed or how much or etc, but here is the list. Will see if i can get a detailed list of what they do EXACTLY. All your weapons have 3 slots. Barrel, Rail and Underbarrel to have them attached, but some guns have a attachment that can't be removed already so remember to always look. (NOTE: Accuracy is just how much your weapon spreads. Your bullets will always hit the target no matter what unless they pass through teammates, in which case they can miss and it increases the more teammates it goes through)
- Suppressor - Decreases Recoil and Damage, but increases Accuracy and makes the weapon much less noisy. Goes on Barrel Slot
- Bayonets - There is 3 versions of it. Chain Bayonet does Slashing, Normal Bayonet does Piercing, Club Bayonet does Impact. Go on Underbarrel/Barrel slot (Will need to recheck since i kinda forgot. Think Both Chain And Normal was Barrel but club was Under)
- Extended Barrel - Increases Accuracy by a good margin. Has no Drawbacks otherwise. Goes on Barrel Slot
- Barrel Charger - Increases Damage significantly but decreases Accuracy and Fire-Rate significantly as well as increasing Recoil. Goes on Barrel Slot
- Recoil Compensator - Decreases Recoil and Damage a bit but increases Accuracy. Goes on Barrel Slot
- Red-Dot Sight - Increases Accuracy significantly. Has no Drawbacks otherwise. Goes on Rail Slot
- Flashlight - Gives extra light when turned on when attached. Has no Drawbacks otherwise. Goes on Rail Slot (May or may not exist actually. Will need to look if its there)
- Quickfire - Increases Fire-Rate but decreases Accuracy and Burst by 1 round. Goes on Rail Slot
- Mag Harness
- Scope - Lets you zoom out far and snipe things from way far away. Gives huge accuracy bonus when used(But not if you don't aim with the scope) Goes on Rail Slot
- Underslung Grenade Launcher(UGL) - Can contain a grenade (or two? Think it was changed but unsure) and fired at the enemy or at obstacles to destroy them. Goes on Underbarrel Slot
- Mini-Flamethrower - Basically a Flamethrower but attached to the Underbarrel and with 20 ammo instead. Goes on Underbarrel Slot
- Mini-Extingusher - Automatically on a Flamethrower. Allows you to extinguish the poor sod you set on fire or if you really want to pretend to be a firefighter and arsonist at the same time. Goes on Underbarrel Slot and can't be removed
- Masterkey Shotgun - Slug Underbarrel Shotgun, nuff said. Goes on Underbarrel Slot.
- Forward Grip - Increases Accuracy and decreases Recoil but increases size of the weapon. Goes on Underbarrel Slot
- Gyroscopic Stabilizer - Allows you to wield a weapon in one hand, but you suffer huge Accuracy and Recoil debuffs. Can still wield the gun for original accuracy. Goes on Underbarrel Slot
- Bipod - Allows you to setup near cover to get tremendous Accuracy and next to no Recoil. Not very great right now due to extreme pace of the rounds and the Zurganids always moving, including their base, but can be very useful nonethless. Goes on Underbarrel Slot.
- Burst-Fire Assembly - Decreases Accuracy but gives you +2 rounds in a burst, some guns however only give +1 like SCAR. Goes on Underbarrel Slot.
- Revolver Chamber - Needed for Revolvers to function and can't be removed. Its on Underbarrel Slot
- Autopump - Automatically makes the pump shotguns autopump. Goes on Underbarrel Slot.
We also have a Cover System in place. Unless the shooter is close to the cover object, there is a chance the bullet will hit the cover and block it. As far as currently known, there is 3 types of it. It is possible to get behind cover fully, which causes the hit that you would otherwise take to 100% of time go to Cover and damage that instead.
- Low Cover - 20% for the cover to be hit instead
- Medium Cover - 40% for the cover to be hit instead
- High Cover - 60% for the cover to be hit instead
And now onto the actual things themselves.
WEAPONS
NAME | COMPANY | CLASS | COST | DAMAGE | ACCURACY & RECOIL | AMMO | SPECIAL |
M41A Pulse Rifle | W(H)Y | Assault Rifle | 1 Weapon Voucher | Medium-High | Small Scatter Chance. Low-Medium Recoil. | 30 rounds in a magazine. Average Fire-Rate. Can Burst for 3 shots. | Starts out by default with a UGL attached. Has 3 Special Ammo Types Avaliable. HP, AP and Flame |
SAK Rifle | The Russians of course. Name to be determined, probably RSSU | Assault Rifle | 1 Weapon Voucher | High | Medium-Small Scatter Chance. Medium Recoil. | 30 rounds in a magazine. Average-Slow Fire-Rate. Can Burst for 4 shots | Has 4 burst instead of normal 3 |
XMG-80 | Assault Systems Specialists | Assault Rifle | 1 Weapon Voucher | Medium-High | Small Scatter Chance. Low-Medium Recoil. | 30 rounds in a magazine. Average Fire-Rate. Can Burst for 3 shots | Nothing as of right now. |
Morita MK1 | Assault Systems Specialists | Assault Rifle | 1 Weapon Voucher | Medium-High | Small Scatter Chance. Low-Medium Recoil. | 30 rounds in a magazine. Average Fire-Rate. Can Burst for 3 shots | Starts with a Masterkey Shotgun attached |
M17 SCAR | Assault Systems Specialists | Heavy Rifle | 1 Weapon Voucher | Very High | Small Scatter Chance. Medium Recoil. | 20 rounds in a magazine. Slow-Average Fire-Rate. | Has 1 Special Ammo Type. AP |
AUG | ? | Assault Rifle | 1 Weapon Voucher | Medium-High | Small Scatter Chance. Low-Medium Recoil. | 42 rounds in a magazine. Average Fire-Rate. Can Burst for 4 shots | Has higher ammo than most rifles and can burst in 4 instead of 3 |
C-14 Spiker | Craftspess | Assault Rifle? | 1 Weapon Voucher | Medium-High | Decent chance to scatter. Non-Existent Recoil. | 100-200~ish rounds in total with energy resupply. Never has to be reloaded, takes power from the Exosuit. Bursts only for 5 rounds. | Can only be truly used with the CMC Exosuit. It has infinite ammo as long as the Exosuit has power. |
Mondragon | WaffleHouse? | Assault Rifle (Apparently) | 1 Weapon Voucher | High-Very High | Very small scatter chance. Low-Medium Recoil. | 10 rounds in a magazine | Fires burster rounds, doing AOE to everyone around the hit victim |
Lasgun | Guardpower | Energy Rifle | 1 Weapon Voucher | Medium | Very-Low scatter chance. Low/Non-Existent Recoil. | 400 Charge in one Charge Pack, drains 10 each shot. Can full-auto but it drains 20 charge instead. If forced to burst, then 15 | Currently one of the very few Energy Weapons in the game. Very All-Rounded. Can have a Compact Las Powerpack, which is a lighter version of normal magazine |
Pump Shotgun | Assault Systems Specialists | Shotgun | 1 Weapon Voucher | High-Very High | Low Scatter(Slug/Incedinary). Medium Scatter(Buckshot). Medium Recoil | 9 shells max in the shotgun. Needs to be pumped every shot. | Has Buckshot, which is SLASHING HOLLOWPOINT, Slug, which is IMPACT. And then Incedinary. |
A1S RiotStopper | Assault Systems Specialists | Shotgun | 1 Weapon Voucher | High | Rather low scatter chance. Low/Non-Existent Recoil. | 10 Slugs in the magazine. Average Fire-Rate | Uses Slugs as its ammo, and has a special ammo type called "Megamag" Which contains 30 rounds instead of 10. |
M39 SMG | W(H)Y | SMG | 1 Weapon Voucher | Low-Medium | Good chance to scatter. Low/Non-Existent Recoil. | 35 rounds in a magazine. Fast Fire-Rate. Can Full-Auto | Nothing special here. |
MAC-15 | ? | SMG | 1 Weapon Voucher | Low-Medium | Good chance to scatter. Low/Non-Existent Recoil. | 32 rounds in a magazine. Fast-Fire Rate. Can Full-Auto | Nothing special here. |
Calico-M950 | ? | SMG | 1 Weapon Voucher | Low | Good chance to scatter. Low/Non-Existent Recoil. | 50 or 100 rounds in a magazine. Fast Fire-Rate. Can Burst for 5 | Can equip either 50 round magazines or 100 round magazines, which are bigger/smaller than the other |
.357 Traitor Special | ? | Revolver | 1 Weapon Voucher | High | Small chance to scatter. Low/Non-Existent Recoil. | 6 bullets in a chamber. Average Fire-Rate | Nothing Special |
Mateba Autorevolver | ? | Revolver | 1 Weapon Voucher | High | Small chance to scatter. Low-Medium Recoil. | 6 bullets in a chamber. Average Fire-Rate | Nothing Special |
.44 Magnum | ? | Revolver | 1 Weapon Voucher | High | Small chance to scatter. Low Recoil. | 6 bullets in a chamber. Average Fire-Rate | Nothing Special |
Colt(9mm) | ? | Pistol | 1 Weapon Voucher | Low | Small chance to scatter. Non-Existent Recoil. | 12 rounds in a magazine. Small-Average Fire-Rate | Nothing Special |
M1991(.45) | ? | Pistol | 1 Weapon Voucher | Medium | Small chance to scatter. Low Recoil. | 7 rounds in a magazine. Small Fire-Rate | Nothing Special |
Desert Eagle | ? | Pistol | 1 Weapon Voucher | High | Small chance to scatter. Low-Medium Recoil. | 7 rounds in a magazine. Small Fire-Rate | Nothing Special |
DOOT PISTOL | Doom | Pistol | 1 Weapon Voucher | High | Small chance to scatter. Very Low Recoil. | 10 rounds in a magazine. Average Fire-Rate | DOOT DOOT DOOT DOOT DOOT DOOT |
Thompson Contender | ? | Pistol | 1 Weapon Voucher | Very High | Very Small chance to scatter. Medium Recoil. | 1 round only. Average Fire-Rate | Its very interesting to say the least |
M240 Incinerator | ? | Exotic | 1 Weapon Voucher | Medium | Near Impossible to Scatter. Low-Medium Recoil. | 20 fuel charges in one tank. Slow-Average FIre-Rate | Travels very quickly to a tile you click, setting it and everything around it on fire. Does direct damage as well. Burn instead of Brute. |
Sword | White Castle | Exotic | 1 Weapon Voucher | High Unwielded. Very High Wielded | Sword Can't Scatter Lmao. Neither does it Recoil. | True and Tested Metal never expires. | Can be wielded to have a chance to block pounces and attacks on you. |
Commander Broadsword | White Castle | Exotic | 1 Weapon Voucher | High-Very High Unwielded. Very High-Extreme Wielded | Its scatter is so good it makes the enemy scatter instead. Makes THEM Recoil back. | THUNDER POWAH CAN'T BE STOPPED. | Can be wielded for more block and allow the Broadsword to make the enemies fly away upon impact while emitting electricity. |
Lightsaber or Energy Sword | Imperial Armory | Exotic | Darth Vader Kit | High-Very High. | Chop off your arm, and only maybe then it will scatter. If you manage to make this thing recoil you, you should be qualified for a achievement. | The Force will keep it preserved forever. | Can't be wielded like the Broadsword, but has the same/better block chance as Broadsword when wielded. |
Chainsword | Guardpower | Exotic | 1 Weapon Voucher | Medium-High | Still cant possibly scatter. Good luck trying to make it recoil. | Give it the blood of heretics and it will always stay on | Is currently SL and above item. Nothing otherwise special. |
Sniper | ? | Heavy Weapon | 1 Heavy Weapon Voucher | Very High-Extreme | Incredibly low chance to scatter. Medium-High Recoil. | 7 rounds in a magazine. Very Slow Fire-Rate | Starts out with a SCOPE attached to it already. |
RPG | ? | Heavy Weapon | 1 Heavy Weapon Voucher | Medium(HE) Very High(AT) | Near impossible to scatter. Low Recoil. | Only 1 Rocket can be in the RPG. Average Fire-Rate | Spawns in with around 3-4?(Needs Checking)HE Rockets and 2? AT Rockets |
L6 SAW | ? | Heavy Weapon | 1 Heavy Weapon Voucher | Medium-High | Medium Scatter Chance. Medium Recoil. | 100 rounds in one magazine. Very High Fire-Rate. Can Burst for 5?(Needs Checking) or Full-Auto. | Nothing as of right now |
Chaingun | Doomguy dropped it somehow, now make sure its used. | Heavy Weapon | 1 Heavy Weapon Voucher | Medium-High | Medium Scatter Chance. Medium Recoil. | 300 rounds in one magazine. High Fire-Rate. Full-Auto Only. | Nothing as of right now. |
HMG(TONK) | ?? | Vehicle | Comes with TONK | Extreme | Large Scatter Chance. No Recoil. | 1000 rounds, can't be reloaded. Extremely Fast Fire-Rate. Automatic Only | Annihilates everything that it hits that doesn't have ludicrous amounts of armor. Enough Said |
Tank Cannon(TONK) | ? | Vehicle | Comes with TONK | OVERPOWERING EXPLOSIVE | Scatter chance incredibly low. No Recoil. | 10 Rounds, can't be reloaded. Slow Fire-Rate. Single-Shot Only. | Ironically the best but also the worst weapon. Boomcode has been removed from it until its fixed, but it stil counts as a Explosive Weapon, thus it still damages walls and etc. |
Zealous Accusation | White Castle | Exotic | 1 Special Ammo Voucher. Must be White Castle | Medium | A Scroll Cannot Miss. Nor will it Recoil you. | 3 Uses, but can be recharged by the pope. However this reduces its max uses by 1 each time. | Pull this out and click on any area in range. Everything in the tile and around it gets blown back and suffers some damage and you yell out. Good for AI MOBS clearing. |
ARMOR/KITS
Stats are your primary thing that will help you. Different Kits have different stats. At worst they can be -3 (Endurance can go even lower apparently) but at best its 4. Going from 0-1 is a small increase. 1-2 is another small increase, but much more easier to notice the effect vs 0. 2-3 is MAJOR increase, going into levels far beyond, easily outweighing both 1 and 2 benefits. 3-4 is the last MAJOR upgrade and will most likely make you a god in that one specific style, possibly making your damage, health, speed or action times completely ridiculous.
- Muscles - Controls Melee Damage (IMPACT and SLASHING usually) and Recoil. Possibly Drag Speed as well.
- Endurance - Controls Max Health Bonus/Malus(-60/-40/-20/00/20/40/100/150) and Stamina Recovery (1/2/4/5/7/10/20)
- Reflexes - Controls Accuracy and Ranged Damage (PIERCING usually).
- Cleverness - Controls Actions Time, Healing Time and Healing Amount.
- Speed - Controls Movement Speed.
NAME | COMPANY | TIER/TYPE | STATS | COST | SPECIAL |
Cardboard Armor | Mercdonalds | T2-Medium Merc Plate | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | The only special thing about this is that OLD MEAT also used to wear this. That and somehow Mercdonalds made Cardboard very strong. |
Hullsuit Armor | Mercdonalds | T2-Medium Crew Padded | Muscle -1. Endure 0. Reflex 0. Clever 0. Speed 1. | 1 Kit Voucher. | Comes Spaceproof |
Heavy Hullsuit Armor | Mercdonalds | T3-Heavy Crew Padded | ? | 1 Kit Voucher. | Comes Spaceproof |
Shipguard Armor | Mercdonalds | T2-Medium Crew Plate | ? | 1 Kit Voucher. | Unknown. Comes Spaceproof? |
Tonk Kit | Imperial Armory? | Same as Techpriest | Same as Techpriest | 1 Kit Voucher. | Vends a TONK Voucher, allowing you to spawn it in tonk storage. Behaves like a normal Tech-Priest otherwise. |
CMC Exosuit | ? | T2-Medium Merc Plate EXOSUIT GAMMA | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Exosuit has its own health and energy. Any damage it takes is not applied to the person inside it. Energy is used for guns that rely on it like the C-14 Spiker. Some actions are restricted as well. Has Stun Immunity. Explodes when destroyed. Belt and Back slot are gone, and Chest slot has a Exosuit Storage that can fit in large items (Spiker Included) and has around 6 slots. |
Standard Assault Armor | Assault Systems Specialists | T2-Medium Merc Plate | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Nothing |
ION Armor | Assault Systems Specialists | T2-Medium Merc Adaptive | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Nothing |
Morita Armor | Assault Systems Specialists | T2-Medium Merc Adaptive | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Nothing |
Dorf Kit | Dorfs | T2-Medium Merc Plate | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Literally a dwarf icon from DWARF FORTRESS. |
Storm Armor | Imperial/Star Wars | T2-Medium Merc Plate | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Nothing |
Imperial Officer Armor | Imperial/Star Wars | T2-Medium SL Plate | Muscle 0. Endure 1. Reflex 0. Clever 1. Speed 0. | 1 Kit Voucher. | Nothing |
Pilot Armor | Imperial/Star Wars | T1-Light PO Plate (Might be Medium) | ? | 1 Kit Voucher. | Nothing |
Reporter Armor | ? | T2-Medium REP Plate | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Nothing |
Sans Armor | ? | T0-No Armor | Muscle 0. Endure 0. Reflex 1. Clever 0. Speed 0. | WIP and Unavailable | This Armor lets you teleport which costs some STAMINA. Nothing |
Assault Pilot Armor? | Assault Systems Specialists | T1-Light PO Plate (Might be Medium) | Muscle 0. Endure 0. Reflex 1. Clever 0. Speed 0. | ||
Darth Vader Armor | Imperial/Star Wars | T3-Heavy CO Plate | ? | 1 Kit Voucher. Must be CO | Allows you to spawn in 1 Lightsaber and use Force Lighting. |
Krieg Armor | Guardpower | T2-Medium Merc Plate | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Nothing |
Cadian Armor | Guardpower | T2-Medium Merc Plate | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Nothing |
Cadian Leader Armor | Guardpower | T2-Medium SL Plate | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. Must be SL or above | Nothing |
NT Greytide Armor | Nanotrasen | T2-Medium Merc Plate | ? | 1 Kit Voucher. | Nothing |
Ralsei Armor | ? | T2-Medium Medic Plate | Muscle 1. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. Must be Medic | Allows you to hug a person, healing a bit of their health. Very Useful as its infinite and even helps a bit with Wendy Infection at early stages. |
Medical RIG | ? | T2-Medium Medic Plate | Muscle 0. Endure 0. Reflex 0. Clever 1. Speed 0. | 1 Kit Voucher. Must be Medic | Memes |
Techpriest Armor | Guardpower? Mport? | T2-Medium Engi Plate | Muscle 0. Endure 0. Reflex 0. Clever 1. Speed 0. | 1 Kit Voucher. Must be Engi | Nothing |
Captain's Uniform Armor | Nanotrasen | T3-Heavy CO Plate? | ? | 1 Kit Voucher. Must be CO | Nothing |
Captain's Day Off Armor | Nanotrasen | T3-Heavy CO Plate? | ? | 1 Kit Voucher. Must be CO | Nothing |
Basic NT | Nanotrasen | T2-Medium Merc Plate | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Nothing |
Assistant Special | Nanotrasen | T2-Medium Merc Plate | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Nothing |
Marine Armor | W(H)Y | T2-Medium Merc Plate | Muscle 0. Endure 0. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. | Nothing |
Leader Armor | W(H)Y | T2-Medium SL Plate | Muscle 0. Endure 1. Reflex 0. Clever 1. Speed 0. | 1 Kit Voucher. | Nothing |
Commander Armor | W(H)Y | T3-Heavy CO Plate? | Muscle 1. Endure 1. Reflex 1. Clever 1. Speed 0. | 1 Kit Voucher. Must be CO | Nothing |
Type-M Flight Pack | Wafflehouse | T2-Medium Medic Padded? BETA | Muscle 0. Endure 0. Reflex 1. Clever 1. Speed 0. | 1 Kit Voucher. Must be Medic | HEALS HEALS HEALS HEALS HEALS HEALS. Nothing really that special just yet. |
Type-17 Flight Pack | Wafflehouse | T1-Light Merc Padded BETA | Muscle 0. Endure 0. Reflex 1. Clever 0. Speed 0. | 1 Kit Voucher. | Allows you to lift off into the sky, letting you go to the roof height and support from the sky. Goes on your Chest |
Type-98 Flight Pack | Wafflehouse | T2-Medium SL Padded BETA | Muscle 0. Endure 0. Reflex 1. Clever 1. Speed 0. | 1 Kit Voucher. | Allows you to lift off into the sky, letting you go to the roof height and support from the sky. Goes on your Belt |
Footman's Armor | White Castle | T2-Medium Merc Plate | Muscle 1. Endure 0. Reflex -1. Clever -1. Speed 0. | 1 Kit Voucher. | Makes you go DEUS VULT and transforms you |
Ronin Armor | White Castle | T2-Medium Merc Plate | Muscle 1. Endure 0. Reflex -1. Clever -1. Speed 0. | 1 Kit Voucher. | Makes you go DEUS VULT and transforms you |
Templar Armor | White Castle | T2-Medium Merc Plate | Muscle 1. Endure 0. Reflex -1. Clever -1. Speed 0. | 1 Kit Voucher. | Makes you go DEUS VULT and transforms you |
Knight Commander Armor | White Castle | T3-Heavy CO Plate | Muscle 2. Endure 1. Reflex 0. Clever 0. Speed 0. | 1 Kit Voucher. Must be CO | Allows you to wield the CO Broadsword, which makes everyone you hit fly the fuck away like you hit them with a giant truck and causes lighting to flash out. |
Space Knight Armor | White Castle | T3-Heavy Vet Plate DELTA | Muscle 1. Endure 1. Reflexes -1. Clever -1. Speed 0. | 1 Kit Voucher. Must be Vet | Comes with a free Flex Tape, which will make you immune to most environmental effects and most importantly, Pressure and with no slowdown. |
Heavy Knight Armor | White Castle | T3-Heavy Vet Plate DELTA | Muscle 1. Endure 1. Reflexes -1. Clever -1. Speed 0. | 1 Kit Voucher. Must be Vet | Nothing |
Space Marine Chaplain Armor | ? | T3-Heavy Vet Plate DELTA | Muscle 0. Endure 1. Reflexes 0. Clever 0. Speed 0. | 1 Kit Voucher. Must be Vet | Nothing |
EQUIPMENT/GEAR
NAME | COMPANY | COST | USES/AMOUNT LIMIT | DMG/HEAL | SPECIAL |
Various Ammo | All Of Them | Free | As much as there is bullets in them | Depends on bullets | Boolets |
Combat Knife | ? | Free | Infinite | Medium | Nothing |
Plashlight | ? | Free | Infinite | None | Provides LIGHT around you. Most Armor starts with this by default |
Parachute | Mercdonalds? | Free | Infinite | None | Allows you to jump out of the dropship above the planet and survive. No the Parachute does not let you jump out of space and survive, you still get lost and deleted. |
Plare Pouch | Adminbus | Free | 4 plares in each pouch. | None | I dare you to examine the Plares. You will spend the rest of your game figuring it out. |
Medical Pouches | ? | Free | 2 Tricord and Medpatches in Normal. 4 Tricord in Chemical. 4 Medpatches in Trauma. 7 Medpatches in Medipack. | Tricordazine, Medpatches and Bruise/Ointment | There is 3 Variants. Medical Pouch, Chemical Aid and Trauma. Medics heal better and faster with them and have a special Medipack version that has just Medpatches. |
Repair Patch | ? | Free | Spawns in 2 Repair Patches each Vend. They are your source of healing as a EXOSUIT. Takes time to apply. Click on yourself to use. | Fairly good healing, at least 2-3 bars usually. | Repair Patches depend on cleverness and are a timed action, so a Mechanic will fix you up faster and better. |
Webbing/Chest Rig/Combat Belt/Backpack | ? | Free | Backpack carries 7 slots and can fit in most items. Combat Belt has 6 slots and can fit in small stuff. Webbing has 10 slots and can fit in small stuff and goes on chest. Chest Rig as 6 slots and can fit in most stuff. | None | Nothing Really Special |
DEPLOYABLES
NAME | COMPANY | BUYABLE? | DURABILITY | EFFECT/PURPOSE | ACCESS | SPECIAL |
Mercdonald Barricade | Mercdonalds (duh) | No or Not Yet | Very Strong and counts as Medium Cover. | Used as a Barricade. | Spawns on Saltshaker and Dawn Crawler. | There is a thin variant. |
Sentry Gun | Mercdonalds (Probably) | It can be bought from Cargo | Average, will stay up infinitely until destroyed. | Very useful for guarding Dropships and other Areas. | Spawns in Cargo, Dawn Crawler and Spawns with Tech-Priest Kit. | Surprise, it has a 300 round capacity. And it can be on 360 turn mode or in any direction (diagonal included) |
Dragon's Teeth | No or Not Yet | Strong and counts as Low Cover. Can't be damaged by a Demolisher Zurganid with its Roll | Used to stop Vehicles, Demolishers and whatever else from murdering a FOB. | Spawns on Saltshaker and Crawler. | Can be damaged by ranged attacks, and pulled out by Zurganids, although it takes a while to do so. Immune to being Acid Melted. | |
Radar Station | No or Not Yet | Immune to damage straight up. Even Acid Melt usually can do nothing. | Gives OW's a static object that let's them see in that area constantly. | Spawns in Cargo and Crawler. | Often that thing OW's wish Mercs planted way more because of how big of a radius it can give. | |
Beacon | No or Not Yet | Can't be melted or attacked. | Shows up on OW's tacmap. usually tells them to bomb this. Or some other memes. | Spawns with any SL kit. | Doesn't have much use right now, as some of its features are still WIP and OW's tend to happily bomb everything. |
VEHICLE/MECH
NAME | COMPANY | TYPE | SIZE | COST | WEAPONS | PROTECTION | SPECIAL |
T O N K | THE GREAT TONK NEEDS NONE | T O N K | 3x2/2x3 | 1 Tonk Voucher | 2 HMG's. Tank Cannon. | Just 1000 HP | Can only be spawned by a TONK Voucher. Upon Death, it ejects the driver and plays a sound clip, warning you of its imminent explosion. Those that do not get away suffer boomcode and may gib entirely or just take severe damage or take none. BEWARE though, if you die inside the TONK, your body CAN'T BE PULLED OUT. Unknown when fixed. Can have its turret access be restricted. Note that almost anyone like ARMY or WENDY can board it and use it if you leave it. |
Dawn Crawler | Probably a HIVEBOT | FOB | 3x3. Has its own interior with 2 decks. | None. | None. | 4 Healthbars, each one adding a breach into it. Can't be destroyed | Where the NUKE and Autism is. It has enough resources to supply GAMMA consistently and be very defensible. Its primary entrance is to its corners but as it looses health, 4 more breaches will open up randomly on walls that things can enter through. It can't die as of right now. Can also be moved if so desired. Generally unimportant for Zurganids and is more or less a mobile FOB. Don't get overprotective over it. |
SHUTTLES/AIRCRAFT
NAME | COMPANY | CATEGORY | SIZE(INTERIOR) | COST | DEFENSES | SPEED | SPECIAL |
Default Dropship | Mercdonalds | Transport | 7x9(3x8) | None | Screech Guard | Medium | None |
Buttermilk | Unknown | Fast Transport | 5x4(4x3) | None | None | Very Fast | The Buttermilk has incredibly fast landing speed in comparison to the Dropship. It may or may not be faster in Tacmap as well. Only one currently exists. |
Protobomber | Mercdonalds | Bomber | 9x9(5x6) | None | Nothing | Medium-Low | Has a lot of bombs inside and its full of conveyor belts. You can pull one of the two levers to start making them drop. Just don't drop yourself out. You aren't a bomb (yet) |
SCREECHES
NAME | OFFENSE | DEFENSE | PURPOSE | ORDERABLE? | SPECIAL |
Crew Screech | What Offense? | Very Low Health. Basically dies from a sneeze | Cannon Fodder/Conversion to another type | 10 Points for 6 Crew Screeches. | Not Implemented yet, but most likely could be given tools/weapons to use and transform them into another screech and have them use it. |
Guard Screech | Screech Shotgun/Rifle, Medium-High Damage in short bursts of around 3 shots. | Medium-Low Health. Can survive a few hits, but will be taken down easily by Mid-Tier Claws or a few shots from a good AR. | Guarding a location. Alerting Mercs to enemies if it spots one. Basically a Alarm Clock for PO's...Usually. | 60 Points for 6 Guard Screeches | Whenever the Guard spots someone not belonging to its faction, it will shout the area its in and will attempt to chase and kill it. Its very useful for trying to find out where the enemy currently is attacking. |
Security Screech | Screech Baton, Low-Medium Damage | Large Health, can definitely take quite a beating. | Guarding a location, being memes, killing lone Queens. Guarding those shitty prisoners in cells. Possibly arresting troublesome people in the future. | No | This thing is a meme by itself. |
White Castle Screech | Screech Sword, High Damage | Large-Very Large Health, this thing doesn't know what death is. | Being a Discount Blocker. Crusading in the name of God. Murdering early enemies. | No | It caused the writer countless nightmares whenever he went Zurganid |
They are playable right now instead. Have fun being memes. | |||||
Orbital Screech | Screech SMG, Medium damage in bursts. | Medium-Low Health, might be tougher than Guard Screech by a bit. | Being spammed by Cargo. Quick and effective fire support. Being dropped to god knows where. Not fighting 50% of the time, annihilating everything else the other 50%. | Yes. 40 Points for 4 Vouchers of Orbital. | They come as a Voucher. You can't deploy them on the ship. Hilariously enough, you can put them in your ID and re-print them out as a drop-pod. They start out spaceproof so don't worry about them dying to memes. |
Heavy Orbital Screech | Screech SMG, Medium damage in bursts. | Medium-High Health, they are tougher than the normal Orbitals. | Existing because of memes. Pretending they are our Screech Astartes. More or less behave the same as the normal Orbital and wonder where in the fuck is anything. | Sometimes comes with Orbital. | Can appear in one of the Orbital Drop-Pods. What the chance is, and if its guaranteed is unknown for now. More or less the same as Orbitals besides the sprite. |
MEAT Screech | MEAT Rifle/Shotgun, high damage. | Medium-Large Health, they are rather strong | Making everyone fucking terrified of their existence. Being served by Mercdonalds to people. Making the invaders get scared enough to run away from Saltshaker. Be the first playable screech and make players finally have their wish. | Put corpses into the AMA in medical and let it process. Once MEAT is called, depending on how many corpses were put in, that many screeches spawn | Each Corpse gives 1 point to MEAT Lockers. The ratio is 1 point for a Player Screech, and 0.5 point for a NPC Screech. It will always attempt to get PS's first. |
Nanako Screech | NANAKO SMASH OVERKILL DAMAGE | Extreme Health, Nanako doesn't go down easily at all, it might as well be a mini-boss Screech | Punching T O N K to death. Making Marines cry tears as their muscles are too small in comparison to Nanako. Eat Carrots by a ton. | If you could, the world would explode | Does exactly enough damage to one-shot the T O N K. |
Admiral Bill | Screech Pistol, Low-Medium damage | Low-Medium Health, he is busy leading and screeching rather than making his form tougher | Telling Mercs to stop eating burgers and defend bridge when something comes to murder him. Telling CO things he never pays attention to anyway. Screech together with Overwatch at Mercs | There is only one Bill in the world. None can replace him. | There is a suspicion he is a distant related cousin to Bill Carson, although he seems to much more braver. Probably because the ship has no escape pods. |
Agent Ronald | Screech Pistol, Low-Medium Damage | Medium-High Health, guess all that grimace paid off, he doesn't die quickly | Being rescued by Mercs. Being memed on by Zurganids in the past. Staring at the console and trying to make it write a report by just him staring at it. | Agent Ronald must be rescued, not ordered | Funnily enough, Ronald used to be mandatory to rescue, and was much less defended. This resulted in Zurganids constantly grabbing him and placing behind a Brood, making it near impossible to win due to Merc Intelligence. |
Sunless Screech | Screech Guns, Medium Damage | Medium Health, but they usually die when Engineering goes Warp or SUN | Staring at the SUN for eternity. Guarding the engine room forever. | No, we already have enough cultists | A Reference to Sunless Sea. |
Techpriest Screech | Plasma Screech Gun, Medium-High Damage | Large-Very Large Health, he takes quite a few hits but a small horde dedicating fire on him usually kills | Trying to make the engine room not fucking die from the WARP. Hoping the player Engineers and Crewmembers don't fuck it all up. | No, you can't order a Mport | Clearly its Mport. |
Pope Screechedict LXI Screech | HOLY SCREECH REEEEEEE. Sadly Low Damage. | Medium Health, isin't exactly tough. | Recharging the Zealous Accusation. Blessing the Nuke. Being the motherfucking Pope. | The Pope can't be bought you silly heretic | Blessed my Crusade and Nuke 30/10 would have the Pope again. |
Reenix Wright Screech | Sues you for existing | Is made out of paper | Being abused by Security Screeches. Yelling at RD and CMO. Trying to have a lawyer release him when he IS the Lawyer | Only if you can convince the Security to stop | The irony of a Lawyer in prison |
RD Screech | ERP Damage dear god | Medium, she can take a pounding | Having ERP with the CMO. Seriously why is this even here. | Thankfully no | I am very unsure why is this a thing. Is Sheeza holding Mport's family hostage? |
CMO Screech | ERP Damage oh god | Medium, doesn't quit easily | Having ERP with the RD. Healing other people EXTREMELY FAST. | No sadly | Well atleast this one is a nearly overpowered healer. Don't let her see a Zurganid though, she will constantly try to ERP it to death. |
Screesette Screech | FIRAH DAMAGE. Somewhere in Medium | Very Large, she refuses to become dead. | Drops a crown when dead. Being meme material. Being constantly released and put back in prison by everyone | There can be only one! | The amount of fire she spews out is quite insane. She easily can cover the whole battlefield in flames and she is the biggest screech yet. |
Rambo Screech | High Damage, fires a fuckton of bullets in a burst | Medium, he is not actually as durable as you would think. | Made out of Attachment Screech. Shoots a lot. Shoots even more. SHOOTS UNTIL THE WHOLE SCREEN IS JUST BOOLET. | Only one attachment screech so just one rambo | Starts initially as a Attachment Screech begging for a Barrel Charger. Once you give him it to him, he becomes a Rambo |